The North Marches
Guide for New Players
You can get to the home page of the wiki by clicking that link or by clicking “Wiki” on the left-hand menu. There are links in there to locations and other stuff, so check it out. The other most important sections of the site are the forum and the adventure log, discussed below.
If you don’t have a character yet or you’re making a new one, go to making new characters. Once you’ve made a character, throw them up in the characters section if you’d like. You can put however much information you want in there.
New Obsidian Portal Users
If you have a character and want to get a game down on your schedule, go to the forum (left hand side menu) and check out the forum posts. If there is a forum post discussing possible game times, check that out and post when you’re free to play. Additionally, it’d very helpful for GM duties if players worked out where they would like to go in game, or what they would like to do.
If there is not a forum post discussing the days you’d like to play on, make one with the little boxed-in + symbol in the forum post list and start the discussion. It helps the GM duties if players work out when they’re free and when they want to meet too, so please take the initiative and post something there.
And one more note: the forum is a good place for any other kind of discussion. Talking about secrets of the mountain, what kinds of tools/weapons/etc. you want to acquire, whatever – use the forum for whatever you’d like!
Rules of the Game
The game is fifth edition D&D set in the world of Greyhawk. At the time of writing, the GM would not consider the game to have significant levels of house-rules. Nonetheless, there are some deviations from the standard rules. A list of some miscellaneous ones are on the poorly-named house rules page. The three most important notes are the following, concerning experience points:
- Monsters do not give anywhere near as much experience as they do in the standard rules. Some experience is awarded for exploration and completing personal quests, and whatever else the GM feels is appropriate. Most experience comes from gathering loot.
- The exception to the loot gives XP rule is that experience is only gained with risk – shaking down a passing peasant family for their 3 G.P. will not grant any experience points.
- The last way to gain XP that I should note is through writing adventure logs. This feature is on the left hand side menu, under the forum. If player writes an adventure log for their character’s adventure, the character gets 100 XP on top of what they earned in the adventure. It’s fine if multiple players write different adventure logs for the same adventure.
Player Skill over Character Proficiency
Oftentimes in modern games players can tend to rely on the skills of their characters to progress the game. In this game, using your own skills is always a valid and encouraged tactic.
For example, a player anmed Jeb who has a character named, say, Balnob, might think there’s a trap ahead and say “Balnob uses his detect traps skill on the corridor ahead.” Balnob does this, but Jeb rolls a 4, so Balnob doesn’t find anything.
If Jeb says Balnob take out a spear, prods the floor ahead with it, and takes his time doing so, then Balnob will might find the pressure plate activating the spear trap, that he would have otherwise walked over.
Obviously, this doesn’t work for everything. Jeb can’t dictate how Balnob picks locks – that would be a tedious and detailed process – so Jeb just rolls to see if Balnob succeeds at picking locks. For anything that requires careful thinking, though, player skill succeeds where a character skill might not.